This week I managed to demo the virtual reality device, the demo gave me a better understanding of how the experience works and also the possibilities that are available, especially with sound design. The device offers a complete 360 view for the user, this means that the sound can be placed anywhere in the 360 field too. This is something I will have to be aware of during the mixing stage of the project.
During this week I have also started to record Foley. I have covered such areas like footsteps and other small sounds like a canister dropping. For the canister I used some floor tiles found in the Foley room and dropped a large flask onto it. I will manipulate this recording to give it a large sound. I recorded these sounds in the sound theatre and will make a lot of changes to the tracks in pro tools to make them sound more like something in a horror game. I will use waves gold bundle for this. However at this point in the project I don’t know the exact room layout due to the game still being in development. I will be able to advance more with these sounds when I have visual images of what the room will be like.
During the recording of the footsteps I used tile flooring. I may have to change this or manipulate the sound depending on what Rhys decides to use in the actual video game. This may be the same with some of the other sounds, however Rhys and myself have been communicating regularly to discuss room aspects.