After last weeks Foley recording I took the time out this week to edit and manipulate certain recordings. I found that I had made the mistake of recording these in mono, after advice from my lecture and reading the same advice in The Sound Effects Bible by Ric Viers I decided that some of the recordings would need to be done again in stereo, for example the footsteps to give them a better stereo field. I made a note of these and will re-record them next week in the Foley room, I will have hopefully seen the design for the virtual reality room from Rhys so I will be able to complete additional recordings during this session as well. However some of the recordings will be okay in mono as they will be distant sounds coming through only one of the headphone speakers anyway. For example I recorded a flask being knocked over, I manipulated this taking away some of the bass and added reverb to make it sound distant.
This week I also decided to make a screaming noise that can be identified with the Alien that is supposed to be let loose in the room with the user. I thought that this would be a good way to let the user know that they are not on their own in the room. I created the sound, with advice from a Youtube video that interviewed the sound designers from the game Dead Space 3 ( more information can be found in my research section), I created the scream by merging and adapting a Pigs scream with an unknown animals growl which you can listen to below.
Both these sound were taken from http://www.freesfx.co.uk. To create a monster scream I needed to take these sound and adapt them. I added EQ to both, taking away the hiss on the second track. The EQ made both tracks have more bass and sound less animal like. I also added a heavy reverb using Waves Trueverb to give the scream a distant sound. You can hear the scream below