As this project has progressed I have come to realise that the Foley will now need to be done in three parts. This is the second part. The reason why the Foley is going to be done in three parts is because the development time of the game. As the game development progresses so do the small sounds that need to be added. This second part of Foley recording has been used for small sounds such as the door closing and a light switch.
All Foley no matter how small has been recorded using a stereo recording technique called a spaced pair. The stereo recording technique is used with two microphones, the microphones were Rhode NT5 matched pairs. Stereo recording gives a better sonic depth to the sound and this will work very well in the game for some sounds as the user will be listening through headphones. Not all sounds will be used as stereo but they will be available if needed. Research on stereo microphone techniques can be found in my research tab.
The recordings have been processed through Pro Tools and using Waves Gold plug-ins have been manipulated to improve the sound. For example the door needed to have more bass to give it a more realistic feel ( bass or other frequencies can sometimes be lost in the recording progress) I used a digital EQ to boost the signals around the 120k and 500.
Over the next week I plan to manipulate the sounds more and use Omnisphere to start to build a Horror atmosphere.